tag:blogger.com,1999:blog-4037523431073995642.post1797651539492774156..comments2020-07-12T00:04:49.105-07:00Comments on THE CAPTAIN'S YACHT: Advanced List Building Workshop- Critique the ListGordashhttp://www.blogger.com/profile/14211416205403658148noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4037523431073995642.post-46813604267849096452013-12-15T08:51:23.109-08:002013-12-15T08:51:23.109-08:00Me, thoughtful? I've got an ex-girlfriend who...Me, thoughtful? I've got an ex-girlfriend who'd contest that point. :)<br /><br />The Valdore-based list looks like the most effective one to me. It's still got an awful lot of points tied up in one target, although the threat of the suicide attacks is high enough to complicate priorities. There are some serious threats to the build - beware of Ferengi EMP or Positron Beams dumping multiple aux power tokens on Valdore at once, watch out for Chang disabling Dukat (mostly for the effect it has on shifting initiative sequencing), and Stasis Field Generator is always rough on single-big-ship fleets. Even an untimely collision preventing actions is pretty awful, but the flagship ability triggers regardless, which helps a lot.<br /><br />Biggest single danger is probably having to face a Klingon fleet that can put out 9-10 die Barrage of Fire strikes over a couple of turns. That's too much shooting even for Valdore.<br /><br />On the plus side, you're extremely resistant to Cloaked Mines, which the Valdore should easily avoid and the attack ships can safely plow through (once) on their way to glory. Valdore with lock and BS should reliably generate 5 hits, which punches even cloak defense rolls often enough. Suicides are absolutely brutal against cloakers too, very strong (at least in my local meta).<br /><br />In tournament play, you'll want to be careful about how your point-trading goes. If you can trade 2 attack ships for 2 of anything else in most fleets, you can probably manage a win just by keeping the Valdore alive. If you lose the Valdore, you'll need to play to the scenario for a winning draw unless you can manage a wipeout without using the second suicide attack. Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.com