tag:blogger.com,1999:blog-4037523431073995642.post3502230411370210657..comments2020-07-12T00:04:49.105-07:00Comments on THE CAPTAIN'S YACHT: I.R.W. Valdore- A review!Gordashhttp://www.blogger.com/profile/14211416205403658148noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4037523431073995642.post-19406742563234666242013-12-03T21:01:55.622-08:002013-12-03T21:01:55.622-08:00Maybe. Uhura helps fix the collision problem, whi...Maybe. Uhura helps fix the collision problem, while Sulu (although an action hog) gives you much better insurance against having to face steady gunfire. Engage and Sensor Ghost (free on the flagship - whee) will let you avoid a lot of shots right now, but I foresee widespread use of Dorsal Weapon Array upgrades that will make positioning tricks less safe. They're no real threat at the basic 3 die level, but with attack boosters (notably the ubiquitous Donatra and some other lesser options) you can expect them to be up in the 4-5 die level a lot, and at that point being able to slap on extra dodginess with Sulu may be better than running Engage that round.<br /><br />At least the blasted things are disable to use, so they can't maintain fire like the Ent-D does.<br /><br />Add Ferengi EM Pulses to the list of things that mess this build up enormously, BTW. Engage doesn't seem like such a good idea when you start the turn with two Aux Power tokens instead of one.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-21100225861495944442013-12-03T11:47:14.441-08:002013-12-03T11:47:14.441-08:00Rich, you should find room for Uhura in a two ship...Rich, you should find room for Uhura in a two ship Engage Build. You probably don't need Sulu. Gordashhttps://www.blogger.com/profile/14211416205403658148noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-62153242955939430292013-12-02T21:15:36.929-08:002013-12-02T21:15:36.929-08:00Agreed, Dukat will offer you better action efficie...Agreed, Dukat will offer you better action efficiency - keep running battlestations and Sulu when you need to defend without cloak, or battlestations and engage to maneuver to a safe spot to attack from - and you can use either evade or battlestations and cloak in the same turn if you suddenly need to dive, dive, dive.<br /><br />The elite attack die is probably a very weak choice compared to taking a flagship card as your one resource, but they aren't readily available yet and they do cost five points more. Certainly worth trading off the tactical officers for unless you desperately need crew for scenarios - and even then you've a got a 1-cost boarding chump that could fill in for that role. If you don't take that boarder you'd be at 99, which means you're winning on captain skill ties against a "full" fleet - often the best point or two you haven't spent, given how common Picard is.<br /><br />If using Admiralty's orders, you should also consider finding five points to run as a Strike Force, which does incredible things for you action economy. With all the toys, I'd consider this a pretty good variation on the theme:<br /><br />Strike Force (Orders 5)<br />Romulan Flagship Card (Resource 10) <br />I.R.W. Valdore (Romulan 30)<br />Shinzon of Remus (Romulan 7) aka: Jean-Luc Picard<br />Engage (Federation 4)<br /><br />Romulan Valdore (Romulan 28)<br />Gul Dukat (Dominion 6)<br />Hikaru Sulu (Federation 4)<br />Engage (Federation 4)<br /><br />That's 98 points. You could leave it at that and count on winning ties pretty often, add a 1 point crew for corner case utility, or upgrade the no-name Valdore to the IRW Khazara for an extra shield - only worth it if you plan on staying in cloak with that ship most of the game, which is easy to do with Dukat and a bonus action from Strike Force. If you do that, shuffling Sulu to the Valdore is probably a better idea, since the Valdore is more capable of fighting outside of the cloak when needed (ie, when very low on hull and facing few enemies) without sacrificing offense. Even uncloaked, 5 dice (flagship + Sulu) with full battlestations (Picard) and maybe an evade (Strike Force action) should minimize your damage.<br /><br />Like any two ship fleet you're going to be weeping if your opponent manages to force a collision and deprive you of actions even briefly. Watch out for swarms, and for anything that denies defense dice (Suicide Attacks, Stab At Thee, Apnex, Riker, Ultritium, Massacre, etc) unless you're currently out of cloak and shielded. Also beware of Miles O'Brien disabling Sulu or even Engage at an inopportune time, and the Jem'Hadar boarding crew murdering him or stealing his ability - and all those tricks are repeatable with Weyoun. Chang disabling a captain is also pretty horrid, but slightly less of a threat with Strike Force's extra action. Stasis Field Projector will also kill a disproportionate amount of your offense for a turn, which could be problematic. <br />Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-84461765745468399042013-12-02T16:21:17.996-08:002013-12-02T16:21:17.996-08:00I like the list, but I think you could drop the Ta...I like the list, but I think you could drop the Tactical Officers. I think they're a bit overhyped. The second Valdore should have Dukat- the Battlestations will keep your Valdore alive forever. But if you play it, let me know how it goes!Gordashhttps://www.blogger.com/profile/14211416205403658148noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-28365875782895851142013-12-02T15:25:52.840-08:002013-12-02T15:25:52.840-08:00I know, a little short. I've got something tha...I know, a little short. I've got something that I think will be decent for tomorrow, using the Valdore's awesomeness as a guide. Gordashhttps://www.blogger.com/profile/14211416205403658148noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-80102020295074452982013-12-02T12:24:51.179-08:002013-12-02T12:24:51.179-08:00I love the IRW Valdore. Potentially the best ship ...I love the IRW Valdore. Potentially the best ship in the game. Based on this post I just came up with this potentially very ugly 2 Valdore build. Screw faction pure. :) I have no idea how this would perform in reality though. I generally prefer 3 ships builds so I don't lose 1/2 my firepower when a ship dies.<br /><br />I.R.W. Valdore (Romulan 30)<br />Shinzon of Remus (Romulan 7) aka: Jean-Luc Picard<br />Tactical Officer (Romulan 3)<br />Alexander (Klingon 4)<br />Engage (Federation 4)<br /><br />Romulan Valdore (Romulan 28)<br />Toreth (Romulan 4)<br />Dorsal Weapons Array (Dominion 4)<br />Tactical Officer (Romulan 3)<br />Hikaru Sulu (Federation 4)<br />Engage (Federation 4)<br /><br /><br />Elite Attack Die (5)<br />Total Point Cost: 100<br />Dave DuJourhttps://www.blogger.com/profile/16423520424421890308noreply@blogger.comtag:blogger.com,1999:blog-4037523431073995642.post-38498122285684042372013-12-02T12:14:16.600-08:002013-12-02T12:14:16.600-08:00This comment has been removed by the author.Lewiserhttps://www.blogger.com/profile/17054310997218511980noreply@blogger.com