Today
I'll continue my build request for OP5. To reiterate- Admiral's orders
are in effect, the person generally plays Klingon lists, and OP5 has
OWPs that are going to shoot at range 1-2, and can be blown up.
I
think we want 3 Klingon Ships, and we're going to want then to be
completely faction pure, as we'll be using the Admiral's orders to get
us 10 extra upgrade points. I obviously think that Vor'Cha is a
fantastic ship, and I'm going to include two of them in the list. The
Negh'Var is also a great ship for weathering a beating, so I'm going to
include the Neg'Var as well. That brings us to a pretty standard 1
Neg'Var, 2 Vor'Cha build.
The
Klingon Flagship upgrade is something that I think we're going to want
to put onto the Neg'Var, to ensure that it gets a free cloak action
every turn, and every other ship makes their attack extra efficient.
Here it is.
Klingon
Attack: +1
Agility: +1
Hull: +1
Shields: 0
When attacking, all other friendly Klingon Ships within Range 1-2 of your Flagship may convert 1 blank result into 1 [Hit] result.
Action: Cloak
Upgrades: Crew, Tech
Attack: +1
Agility: +1
Hull: +1
Shields: 0
When attacking, all other friendly Klingon Ships within Range 1-2 of your Flagship may convert 1 blank result into 1 [Hit] result.
Action: Cloak
Upgrades: Crew, Tech
The
upgrade costs 10 points. Remembering that we have 110 points to play
around with, we are now at 90 points and have 20 points of Klingon
upgrades left.
For
the Captain slot of the Neg'Var, we'll be looking at either LE Martok,
or regular Martok. LE Martok will bring the attacks of both ships up to
6, but it'll cost you your action. You'll get a free cloaking action
with the flagship upgrade, so LE Martok's usual downside is lessened.
That being said, count me a sucker for regular old Martok. His ability
to give another ship a free action is great. All of the other Klingon
captains will be lower skill, and so it'll work on all of the Klingon
ships. I'm going to use regular old Martok in this list. He costs 5
points. 15 points left!
Obviously,
in any Klingon Attack Build, you're going to want Gowron. He's such a
great combo with regular Martok. He costs 4 points. 11 points left!
The
third captain is going to be a toss up between Nu'Daq or Worf, and if
someone has the numbers on these bad boys, that would be greatly
appreciated. Consider these 3 points up in the air. 8 points left.
From here on out, we have to decide what we want to do with those final 8 points. I have a few ideas which I'll list below:
Once
More Unto the Breach-5 pts- you would equip this onto the Neg'Var and
get two attacks at 5 attack each. I'm not too fond of this plan, as you
cannot modify the attacks, and the consistency is rather low.
Double
Drex- 8 points- I much prefer the Drex option on a ship with Picard or
Dukat. I'm not sure that they would be all that great in this build
given that actions are going to be at a premium. There is definitely an
argument to be made here.
Barrage
of Fire- 5 pts- I don't like it, never have, but it could be good with
two stacked ships just for the sheer weight of dice. When all stacked
together, you'd be looking at about 12 attacks, which is pretty crazy.
Unfortunately, it makes the final 3 points not as good.
I
really want to get the most out of every upgrade available, and the
Klingon offerings at 3 points are pretty weak. Alexander is an option,
but as Rich as pointed out previously, he's great on paper and not
necessarily going to activate a whole lot throughout the game.
I
would also consider playing around with the Captains, as Martok may not
be best on the Neg'Var. You may want to consider putting Worf on the
Neg'Var, so that you can reroll blanks. I think that is how I will
finalize this provisional list. In addition, Martok gets to shoot from a
pretty buffed out ship.
So the initial list looks something like this:
Admirals Orders- United Force
Resource- Klingon Flagship 10pts, attached to Neg'Var
Neg'Var 28pts
Worf 3pts
Drex 4pts
Vor'Cha 26pts
Gowron 4pts
Vor'Cha 26pts
Martok 5pts
N'Garen 4pts
Total- 110 points
And
there you go. Your total attack dice possible (range 1), will be 21
attacks. I'm iffy on Worf on the Neg'Var over the Vor'Cha, and am iffy
on whether only one Drex is needed. Let me know what you think.