Friday 27 December 2013

Post-Boxing Day lists!

In keeping with my slower holiday schedule, I'll post up some lists that some people have sent to me. Let's start!

Jay's List

I.R.W. Valdore
Picard
Sulu
I like the Valdore Build, but personally prefer Engage. I don't think you need to load this down with any other upgrades though. This ship can be a great flagship in a list. 

Koranak
Gul Dukat
Not much to say about this, except that it's a killer combo and really doesn't need too much more to get some mileage. 

I .R.W. Praetus
Valdore
Additional Weapons Array
Cloaked Mines
Cloaked Mines
I'd probably not even bother with the cloaked mines, or only take one. 
Another list from Jay, who makes some EFFICIENT lists...

Vorcha
Picard

Vorcha 
Gen Khan

Vorcha
Gul Dukat

Command Tokens
Personally here, I'd use Donatra instead of Gen Khan... I'm not too worried about shooting first with this build- I'm much more concerned shooting first with a two ship build. In a build like this, I'd almost always take defensive command tokens- you'll have enough oomph with the battlestations from Picard and Gul Dukat. 
 

5 comments:

  1. Is this one big list or just ship ideas?

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    Replies
    1. Looks like two different 100 point lists. They do highlight one of the weaknesses of many three-ship fleets. None of those builds can expect to land more than 4 hits/crits per individual volley, which is not enough to make a defensively stacked cloaker (like the Valdore in list 1) sweat.

      I'd be surprised if the Koranak in the first list ever lives long enough to fire a second shot. It wouldn't even get a first versus list 2. Keldon hulls need either max skill or the Kraxon or both to survive two turns IME, especially if they're the only non-cloaking ship in a force.

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  2. Thanks for posting my lists. List #1 I have found that cloaked mines are really good at psychological warfare. People are scared more of what can do as opposed to what they actually do.

    So list one is designed to fly each ship independently and not joust. With the mines breaking up fleets it comes down to flying skill.

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  3. List #2 is basically a list designed to joust and mitigate bad rolls as much as possible. It's not designed for overwhelming firepower (but it puts out a lot). It's a list featuring the best ships and captains in the game. It allows me to worry more about my skill than if fleet holds up.

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