Making it So since the Early Nineties! |
Enterprise D 45pts
Picard
Engage
Spock
Uhura
This time, I want to
round out the build, including another ship that could be added to the
mix. We're building towards a 100 pt list, so let's get started.
So, in this part, I'm going to look at a companion ship
for the Enterprise D up there. I want it to be independent and hard
hitting- a threat in its own right. I don't want there to be any need
for synergy between the two ships, as I don't want to fly them in a
tight formation as that will limit the movements that Engage will allow
me to make. Looking at the movement dials of the various ships, I want
to maximize the potential green maneuvers. I also want the ship to be a
beast in its own right.
So far, I'm looking at either the Vor'Cha or the
Valdore. The Valdore has an insanely synergistic ability with Engage,
and so we're going to build around that. The Vor'Cha has a tech slot for
cloaked mines. In this case, we're still going to build around the
Valdore.
There are two ways you can go with this, one pure
Romulan, and another with Kirk. I'm going to highlight the Kirk build,
since I recently went over some of Kirk's strengths.
So we're going to put Kirk on a Valdore. That means we're going to
spend 15 pts on Kirk+upgrades. This is high, and we may have to tool
around with it later, but let's explore how we want to build the ship
first.
One of Kirk's talents has to be Engage. The Valdore
has a great movement dial, but Engage will get it out of tough
situations. What about the other talent? I think we want either Counter
Attack or Corbamite Maneuver. There may be a really tough situation you
can't get out of, Corbomite is going to be your 4pt insurance policy.
You have to decide whether you want insurance, or some extra oomph. This
build isn't looking to win on the first turn, so I'm going to go with
the Corbomite.
The Valdore with Kirk and two upgrades, plus the
Enterprise above puts us at 89 pts. What other upgrades do we want in
this list? Tactical Officer? Antimatter mines on the Enterprise? Command
tokens? The rest is kind of up to you and your personal preference.
Another way to run the list would be to take Toreth
in place of Kirk with Engage, saving you 6 pts. That would put us at 83
pts. That doesn't really let us take another ship, so we should continue
adding in effective upgrades to our list. At this point, you absolutely
want Antimatter mines on the Enterprise, and you should probably put a
tactical officer on your Valdore. Torpedoes on the Valdore are a
terrible idea. Take Command Tokens. Now you have 4 pts left over, which
can go towards another passive crew upgrade on the Valdore.
The second Valdore has a 6 pt advantage on the Kirk
Valdore, but in a two ship build, you don't get a lot of bang for your
buck. I'd probably drop the Antimatter mines, but still take Command
Tokens and a Tactical Officer.
So two ways of running the second ship, both do
essentially the same thing- Toreth gives you more oomph, and Kirk gives
you an insurance policy against a bad move.
Let me know if you've had success with builds such as these!
Romulan Pilot might also be useful in this build, partly for the offense boost, but mostly for yet another green maneuver. Not essential, but doesn't require an action and can serve as another layer of insurance.
ReplyDeleteI'm a little confused here, by 'pilot' are you actually referring to captains?
ReplyDeleteAre you confused re: Romulan Pilot?
ReplyDeleteBecause that's a card in the OP3 ship reward.
Ah we haven't played our month 3 events yet, so I didn't know what card you were referring to.
DeleteNo worries!
ReplyDelete