Having wrapped up a review of the base set
captains, I can move on to some of the other upgrades in the set, and
some of their strategic uses. In the base set, there are two elite
talents: Counter Attack and Engage. Let's take a look at Engage:
Engage (Federation/Starter)
Action: If you performed a Green Maneuver this round, you may immediately perform an additional Green Maneuver of your choice. Place an Auxiliary Power Token besides your ship.
Cost: 3
So, Engage gets you a
free green maneuver of your choice. I'll point out the obvious and say
that if you've equipped your ship with Engage, you can use it every
single turn. Just keep performing green maneuvers, and you get access to
this action. It's a pretty great action, and has not been seeing as
much play as I think it should.Engage (Federation/Starter)
Action: If you performed a Green Maneuver this round, you may immediately perform an additional Green Maneuver of your choice. Place an Auxiliary Power Token besides your ship.
Cost: 3
My suggestion is to equip it on an Enterprise D with Picard and Spock. You should be able to stay out of firing arcs while getting your ship into good positions so that you can keep firing on the turn afterwards.
Combine Engage on a ship that has sensor echo, and we're talking about something REALLY Nasty now. With Martok or Picard getting/giving out extra actions, you can move green, sensor echo, and then move green again. The Valdore is probably the best ship for Picard to be on with Engage because of the green Turn 2- you get access to complete 180s AND can still Sensor Echo to get the perfect line on your opponent.
I think it's a great upgrade that has the potential to take your game to a whole new level. It also adds a new dimension of skill to the game- somewhat mitigating your opponent's ability to guess your moves. I haven't given it as much of a try as I should, but I'm definitely thinking of tooling up a ship to take advantage of Engage.
I've used Engage as a part of my Ent-D build everytime. It's just that good!
ReplyDelete"The Valdore is probably the best ship for Picard to be on with Engage because of the green Turn 2- you get access to complete 180s AND can still Sensor Echo to get the perfect line on your opponent."
ReplyDeleteI don't think this combo works. Picard is limited to one of the actions on his card: Evasion, Target Lock, Scan or Battlestations. He couldn't use his free action to sensor echo or engage as far as I know.
Also, the Valdore's green banks aren't 90 degrees each. They're 45. So with engage you get to make a wide 90 degree turn. Not quite that useful with the narrow firing arc.
DeleteI think engage probably works best on a ship with a wide firing arc (Kraxon, E-D, Reliant). Of those I'd say it's best on the E-D currently for various reasons. In fact, the Enterprise seems kinda bad without it.
I probably didn't make myself clear enough on the Picard issue. You're right re: green turns though.
ReplyDeletePicard would NOT get to sensor echo or engage using his free action. He still gets his own action though, so you'd have to pick either sensor echo or engage for the ship action. He's still great for the Valdore, but as you'll see in a later article, I agree with you that his best place is on the Enterprise D.
if you're thinking of building an engage build, of course. Otherwise, Picard has other places he can go!
DeleteJust realized something about engage: Because you put an auxiliary token on your ship with it it prevents you from using Picard's free action. Ironically, Picard seems like one of the worst captains to use engage with :/
DeleteYou can use Picard before you use engage.
ReplyDeleteThe newly-released Excelsior is another fairly good choice for Engage captains, especially if you've got a secondary weapon that can exploit the rear arc at short range (eg Dominion photons) giving it 270 degrees of coverage at least some of the time. Any ship can use Dorsal Weapon Array (from the Keldon pack) to gain a limited-use 360 arc as well, which opens up even more potential for firing from odd arcs with Engage tricks.
ReplyDeleteOTOH, Dorsal Array is also a partial counter to being outmaneuvered - 3 attack dice with no range mods isn't much, but it's a whole lot better than nothing.