Weird... very weird... |
I'm Back!
Well, I'm going on Vacation next week, so
I'm not back for long. Work has been insane. It doesn't help that I've
started back into painting up a Warhammer army, so there's less time for
Attack Wing than there used to be, but that doesn't mean that I can't
drop an article a few times a week to review the sets. So without
further ado, more excelsior!
Feint (Federation/USS Excelsior Expansion)
Action: Discard this Upgrade to target a ship at Range 2-3. If you attack that ship this round, it rolls 2 less defense dice.
Cost: 4
Action: Discard this Upgrade to target a ship at Range 2-3. If you attack that ship this round, it rolls 2 less defense dice.
Cost: 4
Feint
isn't bad. It takes up an Elite Talent Slot, which I've always
considered a very important slot, especially with things like Engage
floating around. If you have access to an Elite Talent Slot, you should
probably make use of it, but it tends to make your Captain cost 10+
points. If your build is looking for a lot of options (a two ship build
looking for versatility in the ship), you should add in an Elite
Talent.
At any rate, what does Feint do? It causes a ship at
range 2-3 to roll 2 less defense dice against an attack. You have to
discard the upgrade, so it's a one time use thing. Range 2-3 is not bad,
but you won't get the benefit of the +1 attack dice at range 1. In
fact, your opponent will get the +1 defense dice at range 3, so there's a
sweet spot of effectiveness on Feint, and it's range 2. For 4 points,
and one time use, you really want to be at Range 2 when you take this
action. That definitely limits its usefulness.
This is a card that screams out for min-maxing.
Generally, you don't want to take a 3 attack ship and use something like
Feint. There isn't going to be enough oomph on the attack roll to make 4
points and a discard AND an action a very worthwhile investment. It can
definitely be a "kill card", but it's a pretty expensive kill card. I
don't think that Feint is going to attract a lot of heat though, so you
can be pretty confident that if you put Feint on a decently sized
vessel, that it won't jump up in the target priority.
Overall, I think feint is probably best used on a
tricked out Klingon ship with a lot of buffs, OR on a ship that has
Quantum Torpedoes- but you're going to need a lot of planning to make
something like this work. You'll need to probably have either Dukat or
Picard on the ship so that you can Target lock in the same turn (or
battlestations if you target locked the turn before).
While the two aren't really comparable, I still
think Engage is a much better card than this one, and is my number one
Elite Talent. This doesn't really come close.
Dimitri Valtane (Federation/USS Excelsior Expansion)
If your ship has a [Sensor] Token beside it when you attack, you may re-roll up to 2 of your attack dice.
Cost: 3
If your ship has a [Sensor] Token beside it when you attack, you may re-roll up to 2 of your attack dice.
Cost: 3
Moving
on, I'll also review Valtane today. This guy is like a mini-Spock, and
is definitely the scan card that you want to cross faction (if your
cross faction ship has scan) OR if you are already using Spock in the
build OR if you're DYING for two points elsewhere. I think Spock is
probably more bang for your buck, but I know that Valtane can be a beast
when used on something like the Excelsior. That's the real kicker- the
USS Excelsior was made for scanning exploits. If you're running the
Excelsior without either Valtane or Spock, I think you're missing out a
huge opportunity.
Passive upgrades are, in theory, better than active
upgrades. This is a passive upgrade that is very good, but you obviously
need to have a ship that you intend to scan with almost every turn. The
Enterprise D is a great scanning ship, as is the Excelsior. You're also
going to want a very large arc, so that you can be shooting every
turn.
Both Spock and Valtane are fantastic offensive
upgrades that turn your ship into a powerhouse in a way that usually
gets under the radar. Most people see ships equipped with Torpedoes, and
other offensive upgrades and think that they need to go asap- people
tend to put scanning ships lower on the heat meter, and target them
less. They think that 3-4 attacks aren't going to be that bad- but Scan
is fantastic, and Spock and Valtane make those attacks VERY punishing.
I'll try to post up something soon to finish the review!
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