Lojur (Federation/USS Excelsior Expansion)
When your ship fires a [Secondary Weapon] Upgrade that requires you to disable it, you may disable Lojur instead of that [Secondary Weapon] Upgrade.
Cost: 2
When your ship fires a [Secondary Weapon] Upgrade that requires you to disable it, you may disable Lojur instead of that [Secondary Weapon] Upgrade.
Cost: 2
Lojur is
very straight forward, and provides a decent benefit without having to
discard. He doesn't take up an action which is great. You've got to look
at Lojur as a 2 point add-on for the benefit of getting to shoot
torpedoes in consecutive turns, without having to take
Picard/Dukat/Martok shenanigans. That's what Lojur is essentially doing.
Is Lojur worth 2 points? Yes. I think this ability is perfectly costed.
Whether you think Lojur is REALLY good is dependent upon whether you
think Torpedoes are a good investment. That ultimately depends on what
kind of force suits your play style. I've seen people wreck face with
Torpedoes, and I've seen Torpedoes do very little. There are a number of
other secondary weapons that would benefit from Lojur's ability, so
it'll really depend on your list, and if you're finding your secondaries
are not going the distance quickly enough.
Moving on, we'll take a look at Janice Rand:
Janice Rand (Federation/USS Excelsior Expansion)
After your ship moves, discard Rand to allow your Captain to perform the Action on one of his [Elite Talent] Upgrades as a free Action this round.
Cost: 2
After your ship moves, discard Rand to allow your Captain to perform the Action on one of his [Elite Talent] Upgrades as a free Action this round.
Cost: 2
Well HELLO
JANICE! That ability only costs 2 points. There are a number of great
abilities that can be used with Janice Rand. Interestingly enough,
Engage doesn't really get that much better with Janice. Engage has to be
built around to work effectively, and I don't think Rand brings a whole
lot to that build... you may get an extra battlestations from Picard,
but I actually think Janice Rand works really well with the Klingon
offensive upgrades. You get to make those big attacks punch really well
with Rand. At that point, you're looking at a 3 point upgrade instead of
a 2 point upgrade, so it's really up to your build and whether it
really needs a boost to the elite talent. I could see this working best
on builds that have a really tight action economy. On Donatra's ship in a
Klingon Attack Build, this really could be great (since Martok is going
to give his action to Gowron etc.,)
These are low cost upgrades that do one thing really
well. The game doesn't have enough of these kinds of cards. Attack Wing
is sometimes a game of inches, and these cards definitely help get
every inch out of your upgrades. They are not auto includes by any
stretch of the imagination, but for 2 points, should definitely be
considered in builds with Elite Talents and Secondary Weapons.
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