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| There's nothing funny about these guys... |
Moving on with our reviews, we're going to take a gander at the Crew upgrades that come with the Jem Hadar Attack Ship. Not surprisingly, we're looking at actual Jem Hadar! Fluff wise, since there are so few crew on crew battles, the Jem Hadar are very difficult to represent effectively. Those of you who want to play Dominion are clearly drawn to the Jem Hadar, but I can imagine that they are somewhat underwhelming. This is part of the limitations of the game, and may be rectified at some point- but I wouldn't hold your breath. As it stands, they occupy the discard space, and I don't think that space is particularly good.
Toman'Torax (Dominion/5th Wing Patrol Ship Expansion)
Action: Target a ship at Range 1. Discard this card and 1 [Crew] Upgrade of your choice on the target ship (even if that ship is Cloaked or has Active Shields). This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
Action: Target a ship at Range 1. Discard this card and 1 [Crew] Upgrade of your choice on the target ship (even if that ship is Cloaked or has Active Shields). This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
First of all, you could
very easily use Toman'Torax with Weyoun and have a ship that can strip
crew off of other ships. If your local gaming group is filled with big
fat ships with lots of crew, Toman and Weyoun could be a great counter
to that strategy. He costs 5 points, but that's because you can use him
even if the ship is cloaked and has shields. This is probably the best
discard card, and makes the strategy moderately decent, even if you
don't end up using him in combo with Weyoun. Toman isn't bad. I know,
hell has frozen over. A discard card isn't bad. Of course, you have to
be at range 1, but if you're not in a position to attack, or are in a
position to land a pretty devastating strike, but are being hampered by
Sulu- this is a card that is going to be great. Against some builds,
however, you're going to struggle. This card is probably a pretty decent
sideboard card, if you're using that particular upgrade. Toman
definitely is as good as a discard card should be- I'm put off by its
high cost, but can understand it given the presence of Weyoun.
Omet'Iklan (Dominion/5th Wing Patrol Ship Expansion)
Whenever you attack with your Primary Weapon, you may convert 1 result into a [Hit] result. This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
Whenever you attack with your Primary Weapon, you may convert 1 result into a [Hit] result. This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
Omet is a very
decent crew upgrade. The ability to turn a blank into a hit, or convert
a battlestations into a hit so that you can save the token for your
defense roll is something that you should consider including into your
build. The three native attacks on the Attack Ship are a bit weak, but
if you have the ability to make your roll more efficient, (see Spock on
the Enterprise D) then you'll find that three attack dice can get the
job done against a cloaked ship. There's not too much to say- he has a
high cost, but the ability is very good, and you get to use it every
single turn with no drawback. This is definitely one of the better
straight dominion upgrades.
Virak'Kara (Dominion/5th Wing Patrol Ship Expansion)
Action: Target a ship at Range 1. Disable this card and 1 [Crew] Upgrade of your choice on the target ship (even if that ship is Cloaked or has Active Shields). You may then use that Upgrade's Action (if any) as a free Action this round. This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
Action: Target a ship at Range 1. Disable this card and 1 [Crew] Upgrade of your choice on the target ship (even if that ship is Cloaked or has Active Shields). You may then use that Upgrade's Action (if any) as a free Action this round. This Upgrade may only be purchased for an Jem'hadar ship.
Cost: 5
Finally, we are left
with Virak. This is a pretty unprecedented card. There's not a lot of
comparison to be made with existing upgrades, except maybe superior
intellect- which doesn't get a whole lot of play to begin with. You have
to use it on a Jem Hadar ship, but Sulu and Spock and Scotty are still
going to be pretty darn good on an attack ship. Whether or not you
include this upgrade will be mostly dependent on what kinds of fleet you
anticipate facing. I think I would still rather have Toman, but I can
see how you could make the case for Virak. Both are pretty high on the
threat meter- your opponent definately doesn't want to lose the stuff
they paid for, but they most certainly don't want to have that stuff
used against them!
For the most part, these are very good crew
upgrades. They cost a lot, but they can have huge effects on the game. I
think these cards are going to need a lot of playtesting to determine
where they fit in best. They require an action, but Virak gets you a
free action, and that free action could wind up being Sulu! With Weyoun,
I think I'd want Toma over Virak, as I think the potential benefit of
stripping crew is higher than just disabling the crew- but again, this
will need some playtesting. They definitely require some out of the box
thought- Let me know if you've run these guys to some success.


