ACTION! |
It's still early days for the blog, so if you're following, keep with me. I have plenty of articles already in the queue. I plan on updating once per day.
So I figured I would get a bit more basic than some of my previous posts. Let's talk about the actions in the game.
For
those of you familiar with X-wing, here's a quick guide to the actions
that are exactly the same, with brief commentary on their differences,
if any:
Evade = Evasive Maneuvers: Exactly the same. You get a token that allows you to add one evade result to your dice rolls.
Target
Lock = Target Lock: Exactly the same, with the caveat that in Attack
Wing, you cannot Target Lock a ship that started the turn with a Cloak
Token.
Barrel Roll = Sensor Echo: Exactly the same, except that only cloaked ships may perform the Sensor Echo.
Focus = Battlestations: Change eyes to either evades or hits, change battlestations to either evades or hits.
Sensors= Something new for Attack Wing. If you have a
scan token, your opponent rolls one less defence die than they
normally would. This is actually a very underused but great action.
Cloak= While Sensors are new
to Attack Wing, Cloak is the change that makes this game significantly
different than X-Wing. Cloak adds +4 defence dice to your defence roll.
You turn a 1 agility ship, into a 5 agility ship. A cloaked, Sulu''d,
Terel'd Defiant gets to roll 9 defence dice in response to every single
attack. This change significantly affects the game and how ships are
valued. Of course, if you cloak, you have to drop all of your shields-
any hit or crit that you can't shake off goes directly to the hull. This
is the big balancing factor with respect to Cloaking and it's HUGE.
Typically, if you have a cloakable ship, you're
going to want to cloak it on the first turn, since it's one of only two
actions that provide you with an action that lasts past the cleanup
round at the end of every turn. Your shields are down, but you now have
significantly more defence dice than you did previously. This is a good
thing- in the opening rounds. As you start to take hits on your hull,
you'll probably want to drop the cloak entirely and try to hobble around
on your shields. The big factor here is that most ships that can cloak
CAN'T use Battlestations. They will typically have no way to affect
their defence roll aside from Evading or Echoing out of the way of
attacks. This makes cloaking a very consistent, but moderately swingy
action. You're relying on straight dice rolling instead of dice
manipulation.
The Federation has across the board access to
Battlestations. Generally, the other factions get access to
Battlestations if their ship doesn't have cloak. It's a very effective
trade-off.
I've been reading people talking about the
overpowered nature of the Cloak action. Generally, I think that these people
haven't played much. After a few games, a beginner will come to realize
that Cloaking is a useful ability, but is balanced off by the
non-manipulable dice rolls and the lack of shields.
That being said, there are still ways to get
Battlestations on your Cloaked ships. There are some cards like Drex,
that let you change your battlestations to hits. You can always put
Captain Picard on your cloakable ship for access to Battlestations. Captain Picard
is an amazing captain, but he's unique, and when the going gets tough
and you're running into other ships, and losing his actions, he's a 7 point upgrade that does
nothing.
So, I think Cloaking in and of itself is a complete game
changer over X-Wing. The number of attack dice across ships has
increased dramatically. There are ships that can easily attain 7 attack
dice. There are ships that can also attain 6+ Defence dice per turn. All
this means is that Attack Wing is more dice heavy than X-Wing, but the
Attack Wing ships are generally more robust to begin with. There are a
number of tradeoffs that make Attack Wing, in my opinion, a bit more
dramatic, but your mileage may vary.
For those of you bemoaning Cloak, I recommend that
you play a few more games before coming to a final conclusion. I think
you'll see that Cloak is good, but not overpowered and that the
Federation and other non-cloaking builds have some serious counters to a
full cloak strategy.
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