Spock Scanning Spock |
So today is a bit of a
conclusion in my brief and unnamed series on equipping the
Enterprise-D. I've looked at Picard, the Enterprise and Sulu, and now I
want to look at one of the last pieces of the puzzle, albeit the most
optional one.
Spock is, in my opinion, one of the absolute best 5 pt
upgrades in the entire game. He will NOT work on every ship and, in
fact, probably only works on one.
Spock works as follows: If your ship has a (Scan) Token beside it when you attack, you may convert all your (Battle Stations) results into (Hit) results.
You get all that for 5 pts.
First of all, the temptation
will be to pair up Spock and Kirk. That's a really thematic and
interesting thing to do, but most of the time you'll just be wasting one
of the two's ability. See, Spock and Kirk are not very synergistic.
Kirk is only ever going to have one action on his ship (at this point in
the game! Maybe a second action with McCoy, but even that's not a good
option). Kirk wants to be equipped with expensive pilot upgrades that
surprise your opponent. Spock, on the other hand, wants you to scan
every turn. He's a science officer, and wants to know what's out there
in the abyss. Kirk wants to surprise you with tactics and innovation,
Spock wants you to take a cautious road, and will reward you with
efficiency.
Spock is what every good upgrade is- PASSIVE. Look at that
card. It requires no activation, no action, nothing from you but
scanning. Normally, I don't scan. I'm sure there's a math hero out there
who will show that scanning is actually not that bad, but unless the
opposing ship has 1 agility and I need it to die THIS TURN, I'd rather
Cloak/Battlestations/Evade in that order, adjusted for situation. Scan
is very situation. With Spock, scan becomes your number one pick. You
don't want a 5pt upgrade sitting around doing nothing. If you're paying 5
pts for an upgrade, you want it active each and every turn. If you're
going to take Spock, you need a ship that will benefit from his
presence, and won't need to do other things with its action, outside of
critical dire moments.
Given the number of action-efficient cards that get bonuses for having a Scan token (of which Spock is the best, but there are plenty of others), it would surprise me very little to see upgrades start showing up that let you remove a Scan from an opposing ship. I've seen Concussion Charges used to strip Scan off an Ent-D with Spock on it - a very useful tactic, although it's hard to get the initiative to work out to make it helpful.
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