Butterflies in the Sky... Geordi flies twice as high!!! |
Geordi LaForge costs 4 pts and does the following:
If
your ship has a [SCAN] Token beside it, you may force one ship you
attacked this round to re-roll one defense die of your choice.
I recently posted up an article on Spock.
Geordi LaForge is an interesting character, in the same vein as Spock.
Both characters' abilities are passive and rely upon Scan. For one point
more, Spock allows you to affect your entire attack roll (depending
upon the number of battlestations). Geordi, on the other hand, is a
primarily defensive ability.
Spock is the upgrade that I think is immediately
understandable. Spock is a twofold improvement on a base attack. He
reduced the defender's dice by 1, AND turns the attack battlestations
rolls into hits. Your attack is made into something very efficient with
Spock on your ship. You get two actions for the price of one when
utilizing Spock.
On the other hand, LaForge takes a scan token, and
turns it into a reroll of one defense die. For the most part, you're
only going to ever attack one ship per turn, so the restriction is
mostly irrelevant. For one point less than Spock, you can maybe jam
through a crit/hit onto the opposing player's ship. The best part about
LaForge, is that your opponent has already been forced to roll one less
defence dice and now has to reroll one of his evades. LaForge's ability
is less easily understood than Spocks. LaForge does something that is
not really connected with another action or upgrade in the game. As
such, it's hard to value LaForge.
The way I see it, I still want Spock on my ship
instead of LaForge, although I'd need someone to crunch the numbers.
Spock has the potential to affect more dice than LaForge. On my
Enterprise D, I need every shot to count against a Klingon Fleet. I need
the opposing commander to start sweating when he sees his hull points
dropping and start making mistakes. LaForge doesn't make your attack
roll any better, he just makes the defence roll worse. In some cases,
that's enough, but I need my 360 arc to do as close to max damage as
possible every turn.
For one point more, the psychological threat of
Spock is bigger than LaForge. I see the potential rewards of Spock to be
significantly higher than the rewards of LaForge.
If
someone has crunched the numbers on this, I'd be happy to discuss the
matter, but I still see Spock as having a bigger impact on an individual
game than LaForge would, but this probably merits some further
testing.
Ultimately, I want Spock on my Enterprise D. I'd
consider putting LaForge on another ship, as time goes on, but at this
point, I don't see him fitting in nicely anywhere else. Perhaps he'd
work well on a Defiant captained by Picard, but I'd still rather have
Sulu boosting me up to 4 defence dice.
LaForge is one of those cards that adds a nice
ability, but is outclassed by other upgrades. He will shine best against
cloaked ships (since they have so few ways of mitigating defence
rolls), but Spock already shines against cloaked ships due to the volume
of possible battlestation rolls. A Target Locked, Scanned Spock shot
from the Enterprise D is going to be very close to 5 hits. A Target
Locked, Scanned LaForge may be less hits, but has a higher possibility
of making one of those hits count. I'd still rather have Spock, but
LaForge adds something to the mix that is interesting and will likely
take your opponent off guard. Take him for a spin and let me know how he
works for you. This is really something that needs to be analyzed
further.
The "one ship" restriction is really a bit of a shame. If you could rig up some shenanigans using Forward Weapon Grid or the Koranak's innate text Geordi could really shine - but that's probably why they limited it the way they did. As it is, you could still get some extra mileage out of him with Counter Attack or Into The Breach, at least if you didn't have to force a reroll in your first shot.
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